Dear Access World readers,
Welcome to the summer edition of AccessWorld!
To start us off this month, Janet Ingber brings us an update on Apple's Worldwide Developers Conference (WWDC). The article includes information on all of the updates detailed in the keynote including the accessibility of new features as well as information on accessibility sessions that took place during the conference that might be of interest to those who seek to make their apps more accessible. Conference sessions are recorded and available for listening.
If you are someone who is interested in joining the industry of accessibility or are seeking to increase your advocacy for access in your organization, we have several articles dedicated to getting you started.
First, Cala Campfield from Salesforce details her journey into the accessibility field including a great deal of information on what might be needed to join the industry or be beneficial if it is a career choice you'd like to pursue.
Steve Kelly has interviewed Steve Sawczyn of HealthPartners, who provided accessibility assistance to target before moving into the healthcare space. In his interview, he details some information to get you started in becoming an accessibility advocate in your organization or if you're a developer, some resources that can get you started on adding accessibility to your projects.
As school is just around the corner, we have reviewed Google Classroom for accessibility, the online learning platform we use with our talent lab participants. The article details our findings on the accessibility of Google Classroom. For those who are interested in the testing process, the article offers a dive into the methods and structure of an accessibility review.
One area we would like to pursue going forward is accessibility in gaming. To start our gaming accessibility category, I have developed an article to get you started. I've included information on why it's important, a high-level look at adding accessibility for various disabilities, and specifically some initial strategies for bringing blindness accessibility in particular to video gaming.
Finally, we have often discovered anecdotally here at AFB that one key issue for blind or low vision people who are in the workplace is the inaccessibility of workplace specific software. To bring greater attention to this concern, the National Training Center on Blindness and Low Vision (NRTC) has shared their findings that provide hard data on this issue.
We hope you enjoy this issue of access world and are always happy to hear your comments and feedback.
Sincerely,
Aaron Preece
AccessWorld Editor in Chief