Full Issue: AccessWorld September 2019

Editor's Page: <i>AccessWorld</i> Promotes Employment Access

Dear AccessWorld readers,

As I'm sure you have noticed, the days are now growing noticeably shorter. Students have returned to school, and it's now time to begin thinking about work and careers. October is National Disability Employment Awareness Month, so next month AccessWorld will take a closer look at employment resources for people with vision loss as well as revisit tried-and-true job search strategies. Of course, we will also look at technology to support and enhance your career and work life.

Over the past several months, AccessWorld has been publishing additional content in the areas of business and employment. AccessWorld began this process last October with an article by Deborah Kendrick that detailed an employment initiative at BOSMA Enterprises. Many readers commented on this article and from your responses it sounds like you found it very useful. In early spring of this year AccessWorld instituted the “Employment Matters” column. This column shares the lives and career experiences of gainfully employed people who are blind or visually impaired. The goal of this column is to give readers the opportunity to learn from the challenges faced by those profiled in the articles, and to use the information shared in the column to adjust job search strategies, identify new skills or attributes to master, or apply new insights into joining the workforce, advancing a current career, or changing careers. In August, AccessWorld also published its first entrepreneur-focused issue, which highlighted the work of Two Blind Brothers and featured accessible accounting software you may want to investigate if you are looking to start your own business. Employment is an area of significant emphasis at AFB, and AccessWorld is excited to be supporting this work at a higher level.

Our mission at AFB and AccessWorld is to expand possibilities for people with vision loss. That is why the entire AccessWorld team investigates, tests, and reports on the many aspects of technology we cover. Technology is the "game changer." It's the single most significant tool people with visual impairments have to obtain and maintain independence in education, work, transportation, personal finances, personal healthcare, home maintenance—really in every aspect of our lives. In order to reach our highest level of accomplishment, technology is critical.

AccessWorld publishes technology-related information for you to use to the best of your ability and in your best interest. We expect and encourage our readers to be information seekers and problem solvers. If there is one thread that runs through every issue of AccessWorld, it's that we are working through these technology challenges together. Don't think for one minute that AccessWorld authors never become frustrated, overwhelmed, or even disappointed by technology. Believe me, it happens to all of us. After cooling off and trying again, though, the "I got it!" moment happens and the challenge becomes worth the effort. It happens for us, and it will happen for you. I encourage you and challenge you to stay with it.

Every article in AccessWorld may not pique your interest or provide the most relevant information for your specific circumstances, so send me your suggestions or questions. You may know of information or resources that we do not. Sharing what you know in a Letter to the Editor may provide another reader with information they need. That is how it works: by sharing information, tools, and tips with one another, we strengthen and empower our entire community, and that is the ultimate goal of AccessWorld.

The AccessWorld team hopes you will read each article in this and every issue to gain as much access information as possible. Please remember to like and share on social media the articles you find most helpful and informative, or send links via email to a specific friend, relative, student, or colleague. As technology is always advancing, we encourage you to stay diligent and proactive in seeking out new access strategies that better meet your situation. Tune in next month as we continue this journey!

Sincerely,

Lee Huffman

AccessWorld Editor-in-Chief

American Foundation for the Blind

Back to Table of Contents

Indoor Wayfinding with Access Explorer from American Printing House for the Blind: One Step Forward

Bill Holton

Remember the first time you went to the airport alone? Somehow you made it to the ticket counter, where they summoned a helpful assistant who gave you a choice: Ride in a wheelchair to your gate, despite the fact that you have two perfectly operational feet, or ride on the “ding-ding” machine, traveling approximately two miles an hour past the smells of coffee, Cinnabon’s, and all sorts of other treats you can’t stop to enjoy. And heaven forbid you should have to use the restroom.

These days, using GPS navigation and one of many accessible wayfinding apps, it’s not only possible but relatively easy to find and catch a bus or rideshare downtown, reorient yourself, and use a cane or guide dog to make your way to the front steps of City Hall, the local science museum, or the airport.

Of course all of this accessible navigation usually ends at the front door of your destination, and you either have to memorize ahead of time the route you need to take or ask for help getting around inside. GPS signals don’t travel well inside buildings and, even if they did, without adequate mapping the signals are all but worthless.

A Brief History of Indoor Wayfinding

Over the years there have been many attempts and approaches to offer indoor wayfinding. “One of the very first involved dead reckoning,” says Mike May, founder of Sendero Group, one of the first developers of accessible navigation and wayfinding. “You would start from a known position, and then your steps would be tracked using a compass and your position updated.” According to May, “the trouble with this system was that you needed expensive, high-end compasses, and any errors were magnified the further you traveled.”

Other indoor wayfinding efforts were made using broadcast radio and TV signals, Wi-Fi signals, RFID chips, and even unique optical signals emitted by florescent light tube ballasts.

One of the first real breakthroughs in indoor wayfinding came with the arrival of iBeacons from Apple. The beacons transmit an RF signal that apps can use to determine location and other information via Bluetooth. “We had great hopes we could piggyback on these signals and use them to help map indoor spaces.” says May. Unfortunately, beacons have yet to reach the necessary critical mass of popularity. “McDonald’s did not broadcast $1 burgers to people walking past the store, and when I visited an Apple store, none of the employees even knew how they worked,” says May. “The public wasn’t asking for them, so venues and companies were reluctant to make the investment.”

According to May, two of the beacons strengths also turned out to be two of their greatest weaknesses. “They are small, inexpensive, and battery powered, so they don’t need a nearby power source. Also, the technology is still evolving at a rapid pace.” May works remotely from his home in Wichita, where three years ago the city installed five hundred beacons marking bus stops. “Now, three years along, the batteries are running down, and the question is, do they replace the batteries or update to newer technology beacons, and if they do, do they stick with batteries or spend the extra money for direct power connections?”

It’s not uncommon for technology originally introduced to the public at large to become modified and made accessible to those with visual impairments. GPS navigation itself was such a technology, as are the accessible computers and smartphones most of us rely on for our education and employment. But it also works the other way around. A technology or modification originally designed for the disabled turns out to offer value to the general population. Curb cuts originally introduced for wheelchair users are loved by parents pushing strollers. Computer dictation was a godsend to people suffering from repetitive stress injuries, but these days it’s everywhere, as are text-to-speech and optical character recognition technologies, both of which were originally developed for the benefit of the blind.

Access Explorer: Indoor Wayfinding Centered on Serving the Needs of People with Visual Impairments

Since the early attempts at wayfinding beacons didn't inspire public demand, a number of companies and entrepreneurs began coming at the problem from the opposite, more traditional direction: developing the technology for people with visual impairments and then seeing where things went. This is why the American Printing House for the Blind (APH) recently spun out its Nearby Explorer assets into a new for-profit company called Access Explorer.

“Our goal is to make indoor wayfinding both cheaper and more available for the blind, while at the same time offering value to the sighted community as well,” says May, who recently joined the Access Explorer team as Chief Evangelist.

The company now offers to map and tag indoor venues, such as airports, government buildings, and other facilities where accessibility is a mandated concern. “Hopefully, other places will begin to see the benefits and begin offering wayfinding also,” says May, who notes that the blind aren’t the only ones who might need to know where the nearest bathroom is located, or how to get from here to Gate 25 in the airport. After that, it’s just a matter of a few small steps from “Siri, where is baggage claim" to "Siri, where in this store can I find that set of towels that I heard is on sale?”

As part of their investment, APH has transferred their Nearby Explorer and the free Nearby Explorer Online to the new startup. Already it includes indoor wayfinding where available. One of the new company’s pilot projects is at the Louisville Airport. You can take a virtual tour right now. See the end of this article for instructions.

Working Towards Consistency in Indoor Wayfinding

There are several different companies working on indoor wayfinding, including Blindsquare, a popular wayfinding app for the blind that also offers indoor navigation for several airports and other facilities where beacons have been installed and properly tagged. Hoping to avoid inconsistencies across different systems and apps, the Consumer Technology Association (CTA) recently released a set of best-practices and voluntary standards for the implementation of this technology to guide app developers and owners of indoor locations such as airports, railway stations, convention centers and museums.

“The CTA standard will help us create the same set of audio instructions for accessing a metro train or bus whether the individual is in Washington, DC or Los Angeles,” says David Shaffer, access policy officer of the Washington Metropolitan Area Transit Authority, and member of the committee that established the guidelines.

The complete standard is available for free on the CTA site.

Take a Virtual Indoor Tour of the Louisville Airport Using Nearby Explorer

You can use the free Nearby Explorer Online app for either iOS or Android to take a virtual indoor tour of the Louisville airport. With the app installed, follow these steps:

  1. Open Nearby Explorer Online In Settings, set your Search Provider to OpenStreetMap. Make sure you have downloaded the area you want to virtually explore in the OpenStreeMap Manager under Settings. For the Louisville Airport, you will need to download Kentucky.
  2. Search for "Louisville International Airport." If you are more than 30 miles away, you need to search for the address: 600 Terminal Dr, Louisville, KY.
  3. Select the Airport Terminal
  4. In the pop-up menu, select "Virtual Go To"
  5. Search again
  6. On the Search screen, use the up escalator icon (top right) to go up a level
  7. Go up another level to get to level 1
  8. Select an interesting POI or Point of Interest (such as the Main Entrance)
  9. In the pop-up menu, select "Virtual Go To" At this point, you are in virtual mode at the front entrance to the Airport. You can use the GeoBeam feature to identify nearby POIs. Hold your phone sideways, with the screen facing your left side and the back of your phone facing your right side, and the top of the phone pointing in the direction you want to explore. As you swivel around, you will hear announcements about the POIs you are pointing at.

According to Access Explorer CEO Jose Gaztambide, “We are planning to release a new, free indoor navigation application by the end of 2019 that builds on many of the accomplishments of Nearby Explorer. Most notably, the application will provide turn-by-turn navigation for indoor spaces, integrating a ‘human-in-the-loop’ component to provide live assistance. It will take advantage of additional signals such as phone sensors and Wi-Fi signals in the positioning algorithm to offer more accurate localization and positioning. The new application will also feature a more friendly interface for both sighted and non-sighted users, and an easier learning curve for both outdoor and indoor wayfinding.”

This article is made possible in part by generous funding from the James H. and Alice Teubert Charitable Trust, Huntington, West Virginia.

Comment on this article.

Related articles:

More by this author:

Back to Table of Contents

Petr Kucheryavyy, Senior Manager, Accessibility, Charter Communications

Deborah Kendrick

When Petr [pronounced "Peter"] Kucheryavyy was in high school, his eyesight, which had been gradually diminishing since the age of eight, finally reached a point where he could no longer manage reading schoolbooks and blackboards. He didn’t know there were ways of doing things without sight. So he quit school and found a job in construction.

Today, Petr is a senior manager on the accessibility team for Charter Communications. In that capacity, he travels frequently, trains Charter and Spectrum support staff around the country on how best to assist clients with disabilities, and has a considerable amount of other work, both paid and volunteer, that captures his attention when he's not at his day job. He is bright, articulate, soft-spoken, and charismatic. He is passionate about sharing his amazing life story to help other blind people grasp their own inner power and expand their capabilities.

Early Years in Ukraine at the Time of Chernobyl

In April, 1986, not long after Peter Kucheryavyy was born, one of the most horrific accidents in history took place not far from his home in Ukraine.

The explosion at Chernobyl is considered the most disastrous nuclear accident in history. The number of casualties is still somewhat disputed, but one person affected was young Petr Kucheryavyy. He was a baby when the incident occurred, and many parts of his body, including the eyes, were still developing. As he puts it, “all that radiation can really mess with your DNA.” His family first traveled from Ukraine to rural Georgia when Petr was five, then back again some five years later. His father was a senior pastor in a Pentecostal church, and Petr himself was preaching at age 11. Little by little, his retinal cells were disintegrating. God, he believed, would eventually heal his eyes before the situation became unmanageable.

But his vision continued to slip away.

Recognizing The Power Inside

Even in high school Kucheryavyy knew when he dropped out that his job in construction was not sustainable forever. Today, this soft-spoken corporate manager relates how, at 20, believing he had run out of options, he was depressed and suicidal. “I thought when [the job in construction] is done, I’m done,” he says of his mindset as his vision waned. He couldn’t imagine that there was any future for him beyond living with his parents and being cared for by his siblings.

One day, as he tells it with wry amusement, he simply realized that he couldn’t sit around any more waiting for God to show up. “The power I was waiting for was inside me. I had to take my life back and stop waiting for God or a doctor to heal me.”

Smiling at the memory of his own young misconceptions of what help might be available for blind people, he tells the tale of how he began to follow his own advice.

The first step was to get his GED. Knowing nothing of blindness techniques or training, he called 411 one day (at the time the number was commonly used to obtain phone numbers of households or businesses.) People called 411 for information, he reasoned, so he called and asked about blindness! He was given the phone number and address for the Center for the Blind and Visually Impaired in Atlanta, and the journey to becoming himself began.

He speaks with deep gratitude for his vocational rehabilitation counselor who helped him first with obtaining blindness skills, like the use of a white cane and assistive technologies, and then with getting an advanced education. Today, he holds degrees in religious studies and anthropology, and is a certified life coach. He was 21 when he enrolled in college. At 33, his work history is nothing short of dazzling.

Hospice Worker to Corporate Management, Ukraine to Colorado

While still working on his degrees, Kucheryavyy spent time as a hospice care worker. He studied thanatology, the study of death and dying, and witnessed how there is a strong connection between a person's sense of purpose or orientation toward a goal and their overall physical and psychological well-being. In response, he became a certified health and wellness coach. Throughout his more visible careers he has maintained that certification, working with individuals who are benefit from the one-on-one mentoring of a life coach.

His primary career, however, has been dynamic and multi-faceted.

After getting his blindness skills and college degrees, he wound up in Denver and has worked in a variety of roles for the Colorado Center for the Blind. He was an apartment manager, a personal skills instructor, technology trainer, and employment specialist. In the latter role, he helped people who were losing sight to stay in their jobs and people who were already blind to become employed. Next, he accepted a job traveling to the homes of older blind adults throughout eight Colorado counties. In that capacity, he did everything from counseling to teaching home management and access technology skills, anything that helped people forge a path to reclaim their independence.

Eventually, he says, he wanted to experience the corporate world. As seems to have happened repeatedly since that magical time when Kucheryavyy chose to tap into the power within himself, a perfect opportunity presented itself when Charter Communications dramatically expanded its accessibility efforts. Today, Charter's Center of Accessibility Excellence comprises a team of 24 individuals, the majority of whom have disabilities. Kucheryavyy is a senior manager on that accessibility team, specializing in outreach and training.

Petr grew up speaking Russian, Ukrainian, and Rumanian. Russians weren’t popular in pos-cold-war rural Georgia, so he worked feverishly to successfully shed his Russian accent. His tutor via recordings was Robin Williams. He spent hours listening to the famous performer’s routines, mimicking the accents of a Russian, an American, a man, a woman, a southerner. He can do them all with stunning precision.

Growing up with a pastor for a father, Kucheryavyy was himself preaching at an early age. Although he is no longer involved in any church, believing that one can be spiritual without subscribing to an organized religion, he has fine-tuned his public speaking skills to raise awareness of the capabilities of people with disabilities. While working with the Colorado Center for the Blind, he designed and taught a course for other blind students, teaching the skills and power of public speaking.

In addition to his full-time work with Charter Communications, Kucheryavyy is involved in the disability community in a variety of ways. He and two friends (both also fully employed) have organized a start-up called Socially Accessible, which guides businesses through the small changes that can be made to render a public facility welcoming and accessible.

He continues to have a client or two as a health and wellness coach. He meditates daily, works out, and is learning braille.

The Power of Sharing Insight and Knowledge

Petr Kucheryavyy was preaching weekly sermons at the age of 12. He dreamed of a life as an academic, a teacher or speaker, but as his vision vanished, his dreams of a bright future faded, too. He was in that most desperate of places when he somehow recognized that power to fix his life was inside him. Life became bright again “the moment I realized that I wasn’t just a blind guy stuck in my parents’ home,” he says.

That belief in himself has not failed him. When he was in Bible college, he worked as a youth pastor. That counseling experience taught him to motivate people, transform lives, and help people find the power to get back their own lives. He had a goal to help blind people – and achieved it. He had a goal to work with seniors – and achieved it. And, most recently, he had a goal to find a way to join the corporate world in a role that had a sense of purpose—and in 2017 he got that, too.

Three elements that support his success are assistive technology (learning to use a screen reader and gaining accessible library access), finding a dedicated rehabilitation counselor, and locating the spiritual center of resilience and gratitude within himself.

His advice to others who are blind and not yet employed? “Never forget that the world is big enough for all of us and our differences. Find others who have already been there and surround yourself with them. Spending time with blind people who are already successful will reprogram your brain. If you are around those who have been there and done that, they will motivate and keep you going." Further emphasizing the point, he cites a Russian saying: “Those who you hang with will rub off on you.”

Anyone who hangs with Peter Kucheryavyy is fortunate indeed!

This article is made possible in part by generous funding from the James H. and Alice Teubert Charitable Trust, Huntington, West Virginia.

Comment on this article.

Related articles:

More by this author:

Back to Table of Contents

Sonos One With Alexa and Google Assistant

Steve Kelley

While shopping for an external Bluetooth speaker about a year ago, a friendly clerk in Best Buy showed me a Sonos One speaker. I was immediately impressed with the sound quality. “And,” the clerk said, “it has Alexa built in. Google Assistant is coming before the holidays.” As someone who uses both voice assistants on a regular basis, I decided to wait to purchase a Sonos One until Google Assistant was supported, which finally happened late this spring on both the Sonos One (Gen 1 and Gen 2) and the Sonos Beam.

At $199, the Sonos One (Gen 2) is twice the cost of the Amazon Echo 2nd Generation and Google Home, both of which retail for $99. In my home, tasks related to music are usually requested through Alexa, because it supports more of the music options we use. Additionally, the Amazon Echo 2nd Generation, in my opinion, has much better sound quality than the Google Home. On the other hand, we do most tasks related to looking up information or making a phone call with the Google Home Assistant, because it seems to have deeper information-gathering services. It was my hope that the decorative Sonos One would replace both the Amazon Echo and Google Home positioned within calling distance of my desk.

Out of the Box

Out of the box, the Sonos One comes wrapped in a reusable dust cover, with a relatively short set of instructions, a power cord, and an ethernet cable.

The four-page User Guide describes the gestures that may be used on the top surface of the speaker for volume control, pausing and resuming playback, and skipping forward or backward between musical tracks. To get started with setup, you need to download the Sonos app from the App Store, Google Play, or Amazon Apps.

About the size of a can of coffee, 6.4 inches tall, by 4.7 inches square, the Sonos One is larger than either the Echo or Google Home. The front and side surfaces are covered in a plastic grill, and the top is smooth. The power cord is inserted in the bottom of the device and is positioned to go beneath the base, in the rear, just below the input for the Ethernet cable. There is a single button on the device, located just above the Ethernet input. This button is only used during the setup process. Everything about the Sonos One looks and feels decorative and solid.

The operational gestures on the top of the Sonos One include the following:

  • Touching the center rear of the top panel turns the microphone off and on.
  • Touching the center of the top panel will pause or resume play.
  • Touching the left or right side of the center of the top panel will reduce or increase the volume
  • Swiping left will play the previous track, and swiping right will play the next track.

Setup on the Sonos App

The Android app used for the setup was intuitive and worked well with TalkBack. The setup process has two parts to it. First, you configure the speaker with existing Wi-Fi and basic settings, then you enable Voice Settings for Alexa or the Google Home Assistant. Once the Sonos One was plugged in, the app located the speaker and the setup began with a request to wait for a flashing green light on the top of the speaker. Unlike with the Home and Echo, there was no audible cue provided to prompt the next step. The green light began flashing within a minute. Following the remainder of the prompts, the speaker was identified as the Sonos One model and a location in the home identified. So, for example, mine became the “Family Room” speaker.

Once the speaker is connected to the app, you select the Voice Services menu item to configure either Alexa or the Google Assistant. The corresponding app is required to complete the installation process. So, in addition to the Sonos app, you will need to have Google Home or the Amazon Alexa app installed on your phone or tablet.

The first disappointment with the Sonos One occurred when I started to install the second voice setting, in my case, the Google Assistant, and was prompted to uninstall the first, Alexa. Was it too much to expect that a smart speaker would allow me to switch back and forth between voice assistants, just by calling out to the one I wanted for a specific task? No doubt, there is some logical technological reason that both cannot be loaded onto the Sonos One at the same time. You can install either one at any time, but each time one is installed, you must open the Sonos app, uninstall the current voice setting, and reinstall the second. Switching isn't difficult, but for me it means that the Google Home I was hoping to unplug will stay right where it is. It will be easier to keep Alexa as the default voice service on the Sonos One and keep the Google Home handy for looking up information or making a call.

Voice Services Performance

With Alexa installed on the Sonos One, the voice assistant was just as responsive as it is on the Echo. Of course all the enabled skills and accounts, like Audible, worked just as they do on an Echo, because the skills and settings were transferred to the Sonos One with the Alexa app. There is, however, one notable exception to this, and for some, it might be a deal breaker. The communications skills Alexa performs—making a phone call, sending a text message and reading email will not work on the Sonos One. This is also true for making a phone call with the Google Assistant on the Sonos One—yet another reason the Google Home will remain plugged in.

Any smart home devices you manage with a voice assistant will work with the Sonos One using the same voice assistant. So, if your smart lights, thermostat, and door lock system are compatible with Alexa, you will be able to control them using Alexa on the Sonos One.

Services on Sonos App

At this point, you might be content with your voice assistant of choice on Sonos's better sounding speaker, but the Sonos app really expands the ability to use various audio services. For example, tapping the Add Music Services menu item allows you to select from a wide range of services, including Audible, Google Play, Amazon Music, Apple Music, and many others. The great advantage of the Sonos app is that you can really customize the services you most enjoy using, as opposed to being confined to those provided by your smart speaker. For example, if you are a Google Home user, you do not have access to Amazon Music, or Apple Music—the Google Home only offers Google Play Music and You Tube, along with other free services like Pandora and Tunin. With the Sonos One, you can have the Google Home Assistant installed as your voice service and use the Sonos app to access Apple Music and Audible, which would not be available on the Google Home. The one disadvantage to this is that the voice assistant may not be able to open the services that are not supported by the voice assistant. Alexa will not open Apple Music, so selections must be made through the Sonos app. Once the selection is started, however, Alexa can play and pause the audio.

The Sonos One, like the other Sonos speakers, can be paired or grouped together using the Sonos app. A selection from Amazon Music might be playing on one group of speakers in the living room, while NPR is streaming in the kitchen. It seems there are some limitations when trying to create groups of speakers that include Sonos speakers and Amazon Echoes, although an Echo can be used to control what is being played on a Sonos speaker. If you'd like to integrate Amazon Echoes into a speaker system that includes Sonos speakers, you will want to check out what limitations might exist, and which of these limitations will be addressed in future software upgrades.

Apple HomePod or Sonos One?

The Sonos One offers a great alternative for anyone looking for an alternative to Apple’s HomePod, which retails for $299. Some reviewers have reported that the sound of the Apple HomePod is superior to the Sonos One, but for this listener, if it is true, it’s too close to tell. The HomePod offers such a limited selection of services compared to either the Amazon Echo or the Google Home that unless you are an Apple Music aficionado, there is very little to recommend it over the Sonos One.

The Sonos app includes access to Apple Music, and will connect to your Apple device using AirPlay. As mentioned earlier, this is done through the app, neither Alexa or the Google Assistant can request something from Apple Music. Accessing the Apple ecosystem on the Sonos One may not be as seamless as asking Siri to do it on a HomePod, but the sound quality is very close, and the Sonos One offers many more services for $100 less.

Setting a New Standard

The Sonos One really sets a new standard for smart speakers, giving you the ability to select your preferred digital assistant or voice service and offering access to a wide range of audio services, whether or not they are supported by a given digital assistant. Although the Sonos One does not offer the option of accessing both Alexa and the Google Assistant at the same time on one device, you can change the voice services settings in the Sonos app whenever you need a change of pace. The Sonos One smart speaker offers the widest variety of audio services with your choice of digital assistants.

This article is made possible in part by generous funding from the James H. and Alice Teubert Charitable Trust, Huntington, West Virginia.

Comment on this article.

Related articles:

More by this author:

Back to Table of Contents

Thaumistry: A Study in Text Adventure Gaming

I have written more than once in AccessWorld about the fond and not-so-fond memories I have of learning to use my first computer. Although I purchased the computer from a totally blind person and received a bit of training from him as well, almost everything I learned in those first few years was from my sighted friends. They knew nothing about screen readers and what it took to make a computer program accessible to the blind, but they were more than happy to learn right along with me. I clearly remember one evening when one of my friends brought a floppy disk to my house with a text adventure game on it. I had never heard of a text adventure game, but I recall immersing myself in the story of T-Zero for hours on end. In fact, the game was all about time. The player needed to find round objects and transport them to the future in order to fix problems that will occur.

I have played many games in the text adventure genre since that first game on my old 1990s-era computer. Today, I play games on every device I own including my iPhone and my Amazon Echo. Those original text-adventure games required the player to use their mind and imagination to solve puzzles of varying levels of difficulty by typing short responses in a text area. In contrast,, today’s games have characters that move around the screen in real time, amazing audio acting and sound effects, and functionality that allows the player to swipe, tap, and make selections to move the plot along.

I recently came across a modern-day text adventure with the rather unusual title of Thaumistry: In Charm’s Way. The game is a comic mystery in which you play the part of an inventor who is down on his luck. Your latest invention isn’t going so well. If you don’t get it right, you’ll soon find yourself out of a job. As it happens, your newest lab assistant has some magical powers. In fact, there are quite a few people in your city who have such abilities. Surprisingly enough, you discover that you, too, have such abilities. You quickly find yourself drawn into a situation that, if not corrected, could cause real havoc.

Many text adventure games—also known as interactive fiction—require a piece of software known as an interpreter to play them. The game might be a file with a .z5 or .z8 extension. You load the file into the interpreter and begin playing. Thaumistry, like T-Zero, is a self-contained program. Install the game on your computer as you would any other program.

Although text adventure games are generally text only, game developers do sometimes include some graphics. As an example, you might find a map lying on the ground. You would issue a command such as “examine map,” often shortened to “X map.” A graphical representation of a map might appear on the screen with your current location marked on it. This is perfectly reasonable if you have sight, but a blind person may find themselves unable to complete the game because they can’t make use of this most critical piece of the puzzle. Also, screen readers sometimes don’t automatically read the text that scrolls onto the screen as the game is played, which can make it necessary to use a lot of screen reader review commands in order to play the game. Bob Bates, the developer of Thaumistry, has created a text-only mode for the Windows version of the game that ensures screen readers like JAWS read as they should. Although I haven't completed the game as of this writing, I so far haven't found anything that would stop me from finishing the game.

Thaumistry offers built-in prompts when you first begin playing that act as a bit of a tutorial for the novice text adventurer. I have played other games that make use of this feature, and I quite like it.

You often know that you are making progress in a text adventure because you will be told that your score has just gone up. If you find a glass of water sitting on a table and you drink it, you sometimes aren’t sure whether that was the right thing to do. If you are told that your score has just gone up by one point, you know you made a good choice. Some games will even tell you that your score has gone down to let you know you have made a bad decision. You can generally type “undo” to back out of the last action you took. Saving multiple locations in your game can also allow you to go back to certain areas of the story and continue from there. Instead of allowing you to save your game state by simply typing a name for the saved location, Thaumistry requires you to use numbers to save various states of your game. I am not a fan of this implementation, but it works. Most games will tell you how many points are possible in the game, but I haven’t found a way to determine this in Thaumistry. This isn’t a deal breaker, but it would be a nice feature.

Many text adventure games do not give you any help at all if you get stuck trying to solve a particular puzzle. Thaumistry is one of those games that does have a hint system. Simply by typing the word “hint” you are given a series of clues to how to solve a particular puzzle. If you choose to view the next hint, the clues become increasingly clear. In many cases, you can get the answer to a puzzle by continuing to ask for hints in that particular puzzle. I will warn you that this can greatly decrease the enjoyment of game play. There are many walkthroughs of classic text adventure games available on the Internet. If you are about ready to pull your hair out and are getting tired of a particular game, you can use one of these walkthroughs can get you to the end of the game and let you see how the story ends.

Some games have almost no plot at all. You wander through a world, encounter objects and characters, and solve puzzles in order to complete the story. In other games, there is a rich plot with many characters along the way who will help you on your journey. Thaumistry is one of the latter games: you can ask characters in the game about situations you find yourself in, and they will give you answers that will help you along.

Some games allow you to only give the simplest of commands such as “drop ball,” while others allow you to string multiple actions together. For example, “unlock the door, open it, and go inside.” Thaumistry isn't the best example of a game that understand complex commands—T-Zero was the best I’ve ever played in that regard—but the game is smart enough to let you enter logical commands without fussing at you for not entering a command in one single way.

Some games offer special touches, such as allowing you to say a magic word that will take you back to a certain location in the game no matter where your character currently is in the game world. Although I haven’t yet found that feature in Thaumistry, one nice touch is the ability to type a word such as “recap” or “think.” The game will give you a quick summary of where you are in the game and what puzzle you are trying to solve.

Not all text adventure games make use of magic, but many do, and Thaumistry is one of these. I haven’t found anything dark or disturbing in this game, although some text adventure games deal with the occult and other such topics.

Many text adventure games present you with a maze you must get through to complete the game. These can be quite difficult if you can’t draw yourself a map to help you get through it. Although I haven’t finished the game, I haven’t yet encountered any mazes. I’m not making any promises, though.

The Bottom Line

For $9.99, I highly recommend that you consider purchasing Thaumistry: In Charm’s Way. Although the game is available on several platforms, the Windows desktop version is the only one that offers a text-only mode at startup, which makes it a pleasure to play as a blind person. Kudos to the game developer for considering the needs of the blind community in the development of this game.

By now you may be wondering if I plan to tell you how the game gets its name. If you want to know the answer to that question, you need to play the game!

This article is made possible in part by generous funding from the James H. and Alice Teubert Charitable Trust, Huntington, West Virginia.

Comment on this article.

Related articles:

More by this author:

Back to Table of Contents

Recent Advancements Make Dungeons and Dragons More Accessible to People with Visual Impairments

Aaron Preece

First published in 1974, Dungeons and Dragons (D&D) created the tradition of table-top role playing games (RPGs) while also inspiring many other types of media such as video games, books, and films. Table-top role playing games lend themselves naturally to accessibility. The bulk of the game consists of a game or dungeon master (GM or DM) describing a scene to the players and then the players responding with how they would like to act. Dice rolls are made to add a bit of randomness to outcomes. The main barrier to access over the past several decades, with D&D in particular, is access to the game sourcebooks that include the rules. D&D is currently in its 5th edition (5E), but until the current edition, sourcebooks were only available in print. Now D&D ebooks are officially available from the publisher, and other efforts have been made to make the source material accessible to people with visual impairments.

This article details various methods for obtaining the D&D 5th Edition sourcebooks, along with other tools that make the game more accessible. Though I'll will discuss some other accessible RPGs, I'll be focusing on D&D in particular as it is currently the most widespread RPG and the game I have personal experience playing as someone with a visual impairment.

What is D&D?

Before discussing the accessible source materials, it will be useful to define some of the particulars of D&D. D&D provides rules for playing adventure games in a high fantasy setting—think Lord of the Rings or Harry Potter. Players take on the roles of characters in a party of adventurers, with each player choosing a character race and class. Races include fantasy staples such as humans, elves, dwarves, and goblins. Classes include fantasy archetypes such as Fighter, Rogue, and Sorcerer. The earliest edition of the game focused on exploring the titular dungeons, labyrinths filled with traps, monsters, and treasure. Later editions widened the scope so that it is now possible to play nearly any sort of fantasy story that you can think of using the D&D rules.

As mentioned, D&D and other RPGs use dice rolls to help in determining if the characters are successful. In addition to the standard six-sided die, D&D uses several others including the 20-sided die (D20) and the 10-sided die (D10). Most situations are resolved by rolling the D20 and adding various modifiers based on the character's capabilities. D20 rolls can be made for a number of situations, such as when a character is trying to convince a noble to support their cause, when they are trying to dodge a falling rock, or when they are attempting to swing their axe at an ogre. If you would like to see how this works in practice, this introduction to the D&D basic rules has an example of play.

D&D Accessibility Efforts in the Vision Loss Community

Efforts have been made by the National Library Service Talking Book Program (NLS), Bookshare, and others in the visual impairment community to make the D&D 5E sourcebooks accessible.

National Library Service

Recently, the core rule books for D&D have been made available as part of the NLS talking book program. The core rule books are the Player's Handbook, the Monster Manual, and the Dungeon Master's Guide. A player need only read the Player's Handbook while a prospective DM will need all three. I tested these three books using the BARD Mobile app. D&D books often contain many complex tables of information and many different numbers that need to be remembered. I wanted to see if using an audio book would be as viable as using a digital form of the content, where referencing specific details tends to be easier.

When playing D&D, you will be referencing different content throughout the book and not reading it from cover to cover like a traditional text, so I wanted to test the level of access a reader would have to various sections of the book. The books have been marked up with various section types from the main parts of the books. The sectioning ranges from the individual chapters to individual monsters in the case of the Monster Manual. This means that you can quickly adjust the heading level and move to the section you would need. It's not as fast as a digital version, but it is viable.

The books also present the complex information, such as tables and monster statistics, in an understandable way. For tables, the column header is read before each cell of the table, for example, on a monster size table you may hear "Monster size, Medium, Space, 5 feet." I found this allowed me to keep track of where I was in the table without difficulty. I think it would be possible to reference character class tables without issue for players using this book, but if I were a DM, I would most likely want to write down monster details in shorthand either in braille or on a digital device for easier reference.

D&D Sources on Bookshare

There are several D&D books available on Bookshare, though only the Player's Handbook was available for 5E at the time of writing. The other books available on Bookshare are for Advanced D&D, the version that was published in the late 70s and 80s. The Basic D&D rules, published in the 70s and early 80s, are also available. I found that older D&D books were not formatted well, particularly in reference to tables and monster statistics. If you are playing the original version of D&D, I think using these books would be frustrating, but you could try.

The 5E Player's Handbook was formatted properly, meaning that it can easily be used for reference. There are some errors, such as using "L"s instead of "1"s, but otherwise tables were formatted correctly and I never encountered a passage that was unreadable. It looks like the older D&D edition books were added in 2004 while the 5E player's handbook was added in July of this year, most likely explaining the difference in formatting.

Accessiware and Knights of the Braille D&D Resources

The access company Accessiware offers several of the D&D sourcebooks in accessible HTML formats. For legal reasons, these versions of the books do not include information on any of the game content, such as player classes/subclasses, race mechanics, monsters, spells, magic items, and the like. They are formatted well for a screen reader and the Player's Handbook in particular is useful for referencing rules. Most of the other books available will be useful if you are interested in D&D lore since these portions of the original books are included. Links to these books can be found at the Knights of the Braille player resources website. At this same website you'll also find accessible character sheets in Excel format. I have not used the accessible sheet in a game but after reviewing it for this article, I will most likely convert my current character sheets to the new format. The document provides different pages for different aspects of your character. Separating these aspects means that it is much easier to navigate to the area you wish with Excel keyboard shortcuts. I currently use a plain Word document for keeping track of my characters, but it can be cumbersome to find the information I need.

In addition to hosting these resources, Knights of the Braille run several D&D games that they stream live on the Twitch platform. They accept sighted players but the games are aimed at those with vision loss who wish to play. It seems that they are open to new players, so if you are interested in playing, this may be an avenue to find a group. Find more information at the Knights of the Braille website.

DND Beyond, Official D&D Accessible Sourcebook's

As I mentioned, it used to be that if you wanted to play D&D 2nd through 4th editions, you had to purchase and scan your own sourcebooks, which made it more difficult to begin playing. With 5E, the publishers of D&D offer all of their sourcebooks and published adventures for DMs on the DND Beyond platform. DND Beyond can be accessed through their website and through a mobile app. The mobile app also allows you to download purchased sourcebooks for offline reading. DND Beyond also provides various tools for DMs and players, including an online character sheet, but these features are outside of the scope of this article.

There are three main sections on the DND Beyond homepage. The first includes a search box, links to social media, the DND Beyond change log, and your account data. Next is a series of tabs that appear as buttons. The two most important here are the Game Rules and Sources buttons. When you press one of these buttons, their content will appear after this list of buttons and below the links to Forums and New Player Guide. The Game Rules button allows you to find various content easily including races, classes, spells, items, monsters, and more. Content here is based on what you have purchased. For example, on a class page, you will only have access to the subclasses present in the books you have purchased, or the subclasses you have purchased individually. Choosing something you haven't purchased yet will take you to the marketplace where you can buy it. The third section of the page contains the main page content. This can contain the table of contents for a book, a book’s chapter, details on a specific piece of content (monster, spell, class, race, etc.), or other content. When you first load the homepage, there will be a video at the top of this section followed by recent DND Beyond articles.

I only encountered one accessibility issue when in the game rules tab. When I was reviewing content in a table, such as spell lists. It is possible to determine that the content should be in a table, but screen readers do not recognize it. Fortunately, each spell or other item is provided as a link so you can navigate by links to move through the content quickly.

The Sources button displays a list of all the sourcebooks available as well as the published adventures. Basic rules are available for free, but you must purchase the others. Selecting a book will open its table of contents. Each chapter in the book is presented as a heading with subsections listed as links below it. You should be able to select a specific subsection and be taken directly to it, but in my experience you are always taken to the top of the page when the chapter loads. This adds a bit of navigation time but since the chapters and subsections use different heading levels, navigation to a specific point doesn't take overly long.

I have explored various sourcebooks and a few of the published adventures and discovered that all of the text content of the books is accessible and tables are formatted properly. There are images throughout the text, but these do not have labels. In most cases this does not cause any problems; I have only encountered two situations where this could be a problem. In the Monster Manual, the text detailing the monsters doesn't always describe what the monster looks like. I have found this is most often true for the Aberrations, monsters that seem most in need of a description. When reading through adventures, there are maps available when the characters will be exploring a particularly complex environment, such as a cave system or temple. Each part of the environment is detailed in its own section and in some cases, the text details which sections connect to others. For example, one area stated that a climbable stone shoot led from section 1 to section 8. Without the map, the connections between areas aren't always clear. If you are running a published adventure, you could either place uncertain sections in whatever configuration you want, or work with someone sighted to figure out the connections and note these down. To determine the appearance of a monster that is not described, you can find that monster's entry on the Forgotten Realms Wiki as often monster entries have descriptions here even if they don't in the various published bestiaries.

The mobile version of the DND Beyond website is almost identical to the desktop site with less clutter. The same tabs exist on the mobile site but appear as links instead of buttons. Also, these can be swiped to using VoiceOver but do not appear visually unless you double tap on your avatar on the right side of the screen.

The app is also fully accessible. Standard tabs across the bottom of the screen allow access to Sources, Bookmarks, Your Account, and "More" which includes listings for spells, items, and monsters as well as others. The app is helpful if you are looking to read the sourcebooks offline, but the app often has long load times and there is a good deal of extra space in listing entries (spells, monsters, etc.) so I find I only use it when I need to read offline or conserve data.

Playing D&D with a Visual Impairment

I am currently playing characters in three D&D 5E campaigns in person with local sighted friends. The groups with which I play use the Fight Club 5 app for character sheets. This app is not as accessible as DND Beyond but the compendium of content (spells, races, classes, etc.) is quite usable. I found the character sheet aspect of the app to be less accessible so, as mentioned earlier, I currently use a Word document on my laptop to keep track of my characters. Fight Club has content from the basic rules, but you must manually enter information from sourcebooks. It is also possible to export your compendium and share it with others, so if you are asked to use this app, your DM will most likely have created a compendium for use. There are many apps for rolling dice. The easiest way to do so accessibly is to find an online die roller or ask a digital assistant such as Siri or Alexa to do so. There are two dice rolling apps, GMA Dice which is free and for Windows, and Ready to Roll, which is a paid app on iOS. Both of these programs are designed to be accessible and make rolling quick and easy. I personally use braille dice from the DOTS RPG Project. These use the letters K through T to represent numbers 11-20 on the dice. This sounds like it would be confusing but you only need to remember that K through T in braille is just A through J with a dot 3 added. Once I began thinking this way, I have no problem immediately recognizing what I have rolled. The D4 and D6 from DOTS have traditional braille numbers. The company 64 OZ Games also produces a set of braille RPG dice.

So far I have found that the DM of my games provides all of the verbal context I need to play effectively. If he shows the other players a picture of a monster, he will describe it to me. If the players are using miniature figures and a grid to more accurately play out a combat, I find it fairly easy to keep track of enemies in my head and if I want to be sure I don't accidentally drop that fireball on my friends, I tell the players which enemies I want to hit and who I want to be outside of the area effect of a spell. So far, they have been able to tell me if I need to move before performing an action or if the maneuver I have chosen is impossible. Not everyone uses minis and a grid, but when we do, I feel that I can equally contribute to the combat.

The Bottom Line

If you like the idea of an RPG but are not interested in fantasy, there are many other rule sets available for various types of games from spy thrillers to slice of life games on a college campus. My experience has been with D&D 5E so I can't speak to the accessibility of other sourcebooks, but when I have briefly looked at other rule sets, I have found that most offer the rules in a PDF file.

There are a few other rules systems that I can say for sure are accessible. These games have similar mechanics and settings to D&D but have some minor, and major, differences.

There are many who appreciate the feel of the original editions of D&D from the 70s and 80s. This movement is called the Old School Revival, and there are many rules systems that aim to simulate a game similar to early D&D. If you are seeking an accessible version of these rules, I would recommend exploring the rules for the Basic Fantasy RPG Rules for this system are presented in accessible PDF and Open Document Text (ODT) for use with the Open Office word processor. The PDFs are tagged properly and tables are coded correctly, making these rules easy to read for a screen reader user.

The main competitor to D&D is called Pathfinder. This system is based on the D&D 3.5 edition rules and offers the rules for free in an accessible format. The Pathfinder 2nd Edition was just released in August and appears to streamline the rules while departing further from its D&D roots. Pathfinder also has a science fiction/science fantasy variant called Starfinder.

If you want to try D&D 5E but want to avoid spending on the sourcebooks before you know if you will enjoy the game, the Basic Rules, linked previously, have everything you need. The rules give you access to all of the core D&D races, all of the classes, one subclass for each class, many spells, and a good selection of monsters.

D&D has risen in popularity significantly over the past several years and its beneficial aspects are also being recognized. This short documentary explores D&D's popularity and benefits. If you are interested in seeing a D&D game in action, there are many who podcast or stream their games. The most well-known is arguably Critical Role, a game played by various voice actors. A good introduction to game play is this video in which Critical Role DM, Matthew Mercer, takes Stephen Colbert through a solo D&D adventure.

I was thrilled when I finally had the opportunity to play a table-top RPG. It was everything I could have imagined, and the most fun I have every week. I believe that what makes D&D so special is the social aspect. You are spontaneously creating this epic story with your friends. In addition, it is a fantastic way to meet new people and increase your social engagement. When I began playing, I knew one other player in our group but found that the game made it easy to meet others with similar interests in a comfortable setting. No matter the game, whether it has hundreds of rules or just a few, table-top role playing games are like no other experience.

This article is made possible in part by generous funding from the James H. and Alice Teubert Charitable Trust, Huntington, West Virginia.

Comment on this article.

Related articles:

More by this author:

Back to Table of Contents

<i>AccessWorld</i> News

Walmart Announces Nationwide Rollout of ScripTalk Service

Walmart and Sam’s Club pharmacies are now providing En-Vision America’s ScripTalk talking prescription labels at all stores throughout the United States. This service increases the safety and independence of blind, visually impaired, and print-impaired customers.

Since 2012, Walmart and Sam’s Club have equipped almost 1,200 of their pharmacies to provide ScripTalk audible prescription labels at a patient’s request. More than 750 pharmacies have been equipped in just the past three years with 25 additional Walmart and Sam’s Club pharmacies (on average) set up to provide ScripTalk labels each month.

Walmart and Sam’s Club equips a pharmacy to provide ScripTalk upon a single patient’s request for audible prescription labels. Once a pharmacy is equipped, usually within 7-10 days, the pharmacy provides ScripTalk labels to patients requesting them at no charge and without lengthy delays.

“The ScripTalk system is important to providing convenient and safe healthcare for our customers,” said JoAnn Stevens, Senior Director of Health & Wellness Compliance at Walmart. “We are proud this technology is available at Walmart and Sam’s Club locations across the nation, and we look forward to adding more locations as patients ask for this free service at their local Walmart or Sam’s Club pharmacy. This service is free and available at all US locations upon request.”

“We already have almost 1,200 Walmart stores and Sam’s Clubs offering the ScripTalk system,” says Amanda Tolson, a director of En-Vision America, maker of the ScripTalk system. “Walmart is a leader in disability rights and we’re pleased to grow our partnership to benefit the visually impaired community.”

CSUN Announces Call for Presentations

The Call for Presentations for the General Sessions Track at the 35th CSUN Assistive Technology Conference will open on Thursday, September 12, 2019.  The deadline to submit presentations is Tuesday, October 1, 2019 by 3:00 PM PST.

Additional information can be found on the Center's Call for Presentations page. The center will provide procedures and submission instructions within the next few weeks.

Please note that the information contained here only pertains to the General Call for Presentations.  Information for the Journal Call for Papers will be sent to those who have indicated an interest in this track. You may confirm or indicate your interest by updating your subscription preferences for CSUN mailing lists.

IAAP Professional Development Webinar Series 2020 Call for Webinars Topics

If you are a subject matter expert in the area of accessibility and would like to share your knowledge, IAAP invites you to submit your topics for IAAP’s 2020 Professional Development Webinar Series. The deadline for submission is Friday, October 4th.

Sessions should focus on accessibility topics as they relate to software, websites, mobile applications, hardware, assistive technology implementation, proprietary applications, content or documents, law, policy, standards or regulations, and best practices.

Presentations focusing on the topics below will receive preference during the selection of webinar proposals. However, these topics do not guarantee your selection:

  • VPAT 2.3
  • W3C Initiatives
  • Inclusive Design
  • EPUB Accessibility
  • Accessible Emojis
  • Autonomous Vehicles
  • Wayfinding and Sign Design
  • Gaming and Gaming Platforms
  • Organizational Maturity Models
  • Artificial Intelligence
  • Machine Learning and the Web
  • WCAG 2.1 In-Depth Review
  • International A11y Legislation and Policy (Specifically outside of the United States)

Target Audience

Topics in this series may be of interest to anyone whose job requires accessibility awareness or competence, including but not limited to accessibility professionals, policy makers, developers, designers, testers and others involved in the creation or implementation of accessible technology, content, services, programs, and policies.

Webinars may be targeted to those new to accessibility or to those with more experience and who are looking to advance their skill level.

IAAP Professional Development webinars are 90-minute long sessions and involve sharing a slide deck (Powerpoint, PDF, or HTML) through the Zoom screen sharing option. They can also include desktop sharing of programs or resources and additional handout materials.

IAAP's webinar program provides an opportunity for you to showcase your expertise and help advance the knowledge of accessibility professionals. Plus, you will receive compensation for your efforts. If you’re interested in submitting a topic for the 2020 webinar series, please fill out the IAAP Call for Webinars application form by Friday, October 4, 2019.

Webinar proposals will be reviewed by the IAAP Organizational & Professional Development Committee for content and scheduling. IAAP will contact you as soon as possible as to the status of your submission.

If you have any questions regarding the IAAP 2020 Professional Development Webinar Series or the application, please contact Kevin Hower.

Be My Eyes Wants to Help Keep the Most Private Moment of Your Life Private

Whether you are hoping to start a family, or wondering if you may be starting one just a bit ahead of schedule, this is news you may wish to keep between you and your partner, or to yourself, at least initially. You may not even wish to have family and friends know you’re even thinking about such matters. Until now, it’s been difficult for a blind woman or couple to take a home pregnancy or fertility test without having a sighted third party present to read the results and be the first to know the outcome and share your initial reaction. It’s one of the many ways a blind person is forced to give up privacy in order to thrive and prosper.

Through the Royal National Institute for the Blind (RNIB), home pregnancy and fertility test maker Clearblue was made aware that blind and low-vision customers were struggling to access their pregnancy test results. “Women told us that they wanted to be in control of their reproductive health information. That they wanted to be the first to know and that they wanted to be able to access their results in private,” says Clearblue Customer Support Manager, Sally Haworth. “We listened, and agree that this has been out of reach for too many, for too long.”

So recently Clearblue joined forces with Be My Eyes to give consumers more control. “To make sure blind and low-vision women and couples receive their results in a safe, private space with no judgment and with full support from Clearblue’s specialist Customer advisors – just like any other woman,” says Haworth.

Be My Eyes is a free service that utilizes a worldwide network of volunteers to offer 24/7 remote video support to help vision impaired individuals with everything from locating which door says Enter to setting the double rinse cycle on an inaccessible washing machine. They also offer direct accessibility technical support options from Microsoft and Google in the “Specialized Help” option. We recently wrote about Herbal Essences becoming a Be My Eyes partner, and now Be My Eyes app users will also find an option to connect to a Clearblue associate, available Monday through Friday from 2AM to 5PM, Eastern Daylight Time.

The Be My Eyes app is free to download and use, and is available for both iOS and Android.

Microsoft Announces Accessibility Webinar on Microsoft Teams

Microsoft Teams is a unified communications platform that combines chat, video meeting, file storing and document collaboration all using one application. Register to join the next webinar on September 18th from noon to 1 PM Pacific time to learn Microsoft Teams and ask questions directly from members of the Microsoft engineering group.

  • Review the upcoming schedule and register for your favorite topic by visiting the Accessibility Webinars Sway. Microsoft will continue to update the Sway with more topics every quarter. Once Microsoft receives your registration, they will send you an email with a link to join the webinar.
  • The presenters will be available to answer questions on the products and features they are covering towards the end of the webinar.

Essilor Enters Fortune's 2019 Change the World List

Essilor has been recognized by Fortune as one of the 52 companies that “Change the World,” acknowledging the Group’s commitment to eradicate poor vision by 2050. To achieve this ambition, the Group focuses on its mission of “improving lives by improving sight” that guides the company’s core strategy and culture, driving market growth and long-term value.

Fortune’s “Change the World” ranking highlights Essilor’s efforts and how its action to address issues of vision health across the world has a significant social impact on people’s lives, while representing a significant shared value opportunity.

With 6.6 billion people on the planet in need of vision correction by 2050, of which 5 billion will be affected by the myopia epidemic, taking action without delay is key. Even though a pair of eyeglasses can answer most of the world’s vision needs, the lack of access to and awareness of vision care remains overall too low, both in mature and developing countries. Hence, Essilor is committed to continue driving innovation across the market, establishing access points for everyone everywhere, while driving greater awareness and advocacy for good vision.

Over the years, the Group has also significantly accelerated its efforts to fight uncorrected poor vision, the world’s largest disability, affecting 2.5 billion people today, of which 90% live in base-of-the-pyramid (BoP) economies. To do so, it has expanded its three-pronged approach, based on awareness, inclusive business and philanthropy.

With the help of more than 600 partners – from governments to NGOs to corporates – 2.5 NVG and the BoP Innovation Lab have enabled access to a pair of glasses for more than 25 million people across 62 countries in need of vision correction, and empowered nearly 12,000 micro-entrepreneurs to set up their own businesses, providing sustainable access to vision care to 250 million people.

Hubert Sagnières, Chairman of Essilor,stated: “We receive Fortune’s award with pride and responsibility. This distinction is a tremendous endorsement, as we are building a sustainable business model to solve a global problem at scale. We are committed to achieving our ambition to eradicate poor vision: as an industry leader, we believe it is our duty to continue pushing the boundaries of optical solutions; all of Essilor’s employees, from leadership to shop floor, share and live this ambition. Following our recent combination with Luxottica, we are now the industry leader across optical products and instruments, with an even larger platform and greater scale to achieve our goal.”

Back to Table of Contents

Letters to the Editor

Dear AccessWorld Editor,

This message is in reference to Deborah Kendrick's August 2019 article, A Profile of Dr. Daniel Zingaro, Assistant Professor, University of Toronto.

Wow! This article blew my mind (Sorry for using 70s expressions!). I am one of that 30 percent—I paid a very high price for my success, but it was still very much worth the price.

I came from Cuba. Came to the US when I was 8 years old. I did not know a word of English, neither did my family. My parents never went to college and did not value an education. On top of that they could not deal with my blindness and encouraged me not to mention it publicly, including to my teachers. Talk about being raised to fail.

I think, however, that were it not for that immigrant experience, I never would have broken through with my blindness to make it into the IT professional world. This is because, as an immigrant, I witnessed my father, coming to this country penniless, persevering and not giving up until he established himself in the US. Three years after arriving in Minnesota penniless, he bought his family a house in the prosperous city of St. Louis Park.

I was the first in my family to graduate from college. When I started at the University of Minnesota, I had no idea what credits, a GPA, or prerequisites were. I learned all of that from fellow students. Were it not from watching my father persevere not give up, never would I have had the endurance needed to break through with my blindness.

At this point I am retired from programming, I've been to Europe more times than I can remember, and have a home with my lovely wife in Minnesota. I owe my father a big thanks, even though he could not deal with my blindness.

Thank you for writing the article. I hope it provides hope and determination to the 70 percent.

Mike Estomba

Dear AccessWorld Editor,

This message is in reference to Scott Davert’s June 2019 article, iHearit: a Review of MFi-Supported Hearing Aids From a VoiceOver User’s Perspective.

As a CI-user, encouraged by many promising articles about MFi and bimodal (CI one side, HA other side) I am now trying a GN Resound ENZO 3D 988. But I am very disappointed. The Resound Smart 3D app does not correctly work on iOS nor Android with VoiceOver/TalkBack and Resound support says they do not support VoiceOver/Talkback! Moreover the iOS > Accessibility > MFI Hearing Devices also does not work correctly for CI and HA (sliders and more). That is my poor experience with MFI and Resound.

Kind regards,

Chris Sauer

Dear AccessWorld Editor,

This message is in reference to Jamie Pauls' July 2019 article, The ActiView App from Empowered Entertainment Puts Audio Description In Your Pocket.

I read your article on the ActiView app and really enjoyed it. I also wrote a similar article for VisionAware some time ago and agree with your review. I wanted to share that I used the app in the movie theater when the movie Coco was out and I had a wonderful experience.

I waited until after the previews were over and synced the app with the movie right there in the theater. But then I realized that I selected the wrong audio description option. I quickly corrected myself and, like you said, I was able to adjust and not miss much in the movie. The app was able to sync with the movie immediately and keep going. I thought that was pretty amazing.

Ms. Empish Thomas

Back to Table of Contents